![]() When disabled, the bars move to the new position instantly. Enable Animations causes the bars to slide back and forth smoothly as values change. ![]() Update Speed is the time in seconds between updating the bars and numerical values.The settings you use here entirely depend on your computer and personal preference (While the impact is very small, faster updating and animations do have an affect on performance). During this part of the setup, your windows will automatically display fake DPS numbers to show you how the update speeds would look in combat. By default it will show the icon corresponding to the specialization of that player.īar Update Speed: The next set of options change how quickly Details updates DPS and HPS values. Icons: This setting changes the icons on the left side of each bar.Texture: The texture setting changes the appearance of the bars inside the window.It is not required to use other core features, so using it is entirely up to you. It shows extra information such as time spent in combat, total group DPS, or your game's frame rate. Show Statusbar: The statusbar is a bar at the bottom of the window.Change Color: Lets you change the color of your windows.This is useful if you want to view two sets of information at the same time, such as DPS and HPS. Create Second Window: Clicking this will do exactly what you think it will, create a second window.Keep in mind that settings such as text size and font can be changed later! Simply pick the one you like the most, or one that matches your UI. Skin: These are preset options for the Details window. Quick Appearance Settings: This portion of the setup gives you the core appearance options.Details helps you set up the appearance right after installation.Prefered Numeral System: This one is easy, just pick the system you personally use. ![]() I would suggest selecting Effective Time. ![]() Effective time is generally considered the most accurate method to use, as online combat logging websites use this method for rankings. Activity Time pauses the combat timer when everyone in the group stops attacking or healing, even if they are still in combat.
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